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Total annihilation map packs
Total annihilation map packs







total annihilation map packs

In this map pack i give that map as "other campaign" so you can play this "campaign"(map) just read !readme.txt file in proper folderĢ.most of this map weren't made by cartographer (due to really irregular size and placed unit in. ota file (i won't belive if they write every unit in that. ota file manually(if they do that they really sux)))ģ.some of maps don't want to be open to view even terrainĤ.i still dunno how to open. Ota campaign files fully for cartographer or skirmish/multiplayer modeĥ.i still dunno how to open. So there are some infos (obvious for somebody, for other not)Ĭartographer* skirmish/multiplayer *(with exepction for some irregular size maps) ota file (angvir's maze and iapur narrows) crt skirmish/multiplayer maps for campaign modeĦ.some of original cd/dc maps have scripts but it weren't used due to declaration in. Skirmish/multiplayer mode almost for sure don't read. cob files and for 99,999% don't able read fully. How the hell cavedog didn't saw that obvious fact divine lodestone have some advantages comparing to lots of mechanicsĢ.amount of health (but propably 20 mechanics have more health than 1 divine and also its hard to kill 20 mobile units than one structure) (so its not strong argument) Lol mechanics give better profits than creon divine lodestone (forgot name) (9350/20= (20 its a profit compared to regular lodestone) =467,5 (so 467,5 per 1 additional mana) mechanics price 355 (its CB off ofc) Ohh its my 200 post, i am on my way to become spammer crt file and also don't require all players start location (only always for player1 and sometimes for other)Īlso campaign mode (i quess, don't test it yet) have abbilty to play against many players (more than 8 ) ota files (read but in much "shorter" way than campaign mode can)Ĭampaign mode almost for sure didn't read.

total annihilation map packs

Tnt - in both launchers that file "talk about" map terrain/sacred stone/and other global stuff which is not related with players units tdf - in both launchers that file definie "use only units" (if that file not appear, every units is in "use") skirmish/multplayer launcher to 2nd campaign one launcher.ota,-1st launcher that file have start position information,Ģnd launcher have game start unit position, and commands for them, also defeat and victory condition is here Its weird map (i lose ), i think i understand why this is blocked mapīelow description of files, and comparing between 1st.









Total annihilation map packs